It’s looking for a directory related to iOS? It looks like a configuration problem cuz you shouldn’t be using that for an Android package. Hopefully, someone who knows more than I will chime in but in the meantime:
Check your project settings for iOS. If the “Import Provision” is set, try to un-set it. If you can’t do it from the editor, try removing the key that is set to the “Apple Computer” path (in the DefaultEngine.ini file in your project/Config directory).
Long shot: you could try turning off the AppleAR plugin. It’s enabled in my project and it doesn’t affect Windows builds, but it isn’t crazy to think it might be affecting Android builds.
Looks like the project settings is for a provision file, not a directory. UE4 must be picking up that directory setting from somewhere tho. Do you have the iOS dev tools installed?
Thx for the quick response.
The “Import Provision” is empty in the Project Settings, nothing is set there.
In my DefaultEngine.ini is no “Apple Computer” path.
And no i don’t have the iOS dev tools installed.
I also tried to disable the AppleAR plugin and every other plugin related to iOS/Apple but that didn’t help.
I searched the engine’s directory tree for “Apple Computer” and the hits that look related to your issue are in the function FIOSTargetSettingsCustomization::OnInstallProvisionClicked() (Engine\Source\Developer\IOS\IOSPlatformEditor\Private\IOSTargetSettingsCustomization.cpp). That looks like what happens when you click the provision button I saw in project settings. It looks like it has something to do with SSH settings. This “IPP Process” is getting run outside of UE4 and it’s reporting back that there is an error. I can’t say more yet and I’m not even sure that error is why the build fails. But it’s at least some help. Maybe somehow the SSH thing is confusing iOS and Android.
Edit: I see this in the log file: “C:\Users\Shadow\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace”. Can you check that log file?
After installation goto this folder: \NVPACK\android-sdk-windows\tools and run “android.bat”
There click on “Deselect All” at the bottom and scroll down to “Extras > Android Support Repository” click on the checkbox and on the install button on the button right, then accept the licenses (THIS IS IMPORTANT) and finish the installation
Open up your project, pack your game for android and it should work now
Hi host:
I am also have this problem with UE4.18.2 packaging android project! And i ues your method to solve this problem,now i can packaging it successful, but"LogTemp: IPP ERROR: Could not find provision directory 'C:\Users\Shadow\AppData\Loca