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Rope between skeletal mesh sockets

Hi all, i am currently working on a horse and rider system. I am using 2 main rigs, 1 for the horse and 1 for the rider. Since the models are changeble to other version like: adult-child, i want to create a system that draws the reins between the rider and the horse so they are always correct.

I thought of doing this using the skeltal mesh sockets. But is there a way to draw a rope between sockets from 2 different rigs? To clearify: I have a socket in the hands of the charracter rig, and a socket on the horses head. I want to draw a rope between them to simulate the reins, i also want to control how tight the reins are hold with some kind of sitffness modifier.

I have a solution to fix this by modeling, rigging and antimating the reins for each diffrent set of horse and rider, but since i have alot of variable options this is not a time wise solution, so thats why i am looking for a more procedural solution.

Hopefully some wizzard can point me in the right direction.

Regards in advance, Emile

Ps. this is the socket system i was looking to use: https://docs.unrealengine.com/latest/INT/Engine/Content/Types/SkeletalMeshes/Sockets/

Product Version: UE 4.18
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asked Dec 05 '17 at 02:46 PM in Blueprint Scripting

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Hi Echelle09,

Check the Cable Actor out It seems like a good fit.. Let me know if that helps.

This stream should get you started.

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answered Dec 05 '17 at 02:59 PM

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avatar image Echelle09 Dec 05 '17 at 03:19 PM

Thnx, User609571414 that was indeed kinda what i am looking for. I will check the vid out and see if it is possible to draw between the 2 skeletalmesh sockets. I only have some time to work on it in a couple of days, but will post an update after that.

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