FBX import animation problem

Hi guys,
I’ve done a (1/100 scale) windmill with an animation but when I import it it in UE, the animation doesn’t play.
skeleton, mesh and animation seems to be imported properly but the animation doesn’t play.
Here is the FBX
When I import it in 3ds max, everything is allright.

Can someone test this and tell me if it works for him?
Thanks a lot, I’ve allready wasted hours on this :frowning:

Salut l’ami. Oui je suis francophone en tous cas (BE) :wink:
Very big thanks to have taken the time my friend. It’s working great now.

Kind regards

Salut ! (I guess you are french too)
Indeed it doesn’t work but it works in studio max because the animation is not baked. I’ve reexported the FBX with “bake animation” checked and it works.

https://drive.google.com/file/d/1vNbzINzKYPVpQNhG0ClkXh-7zf4BKgCk/view?usp=sharing

No problem, don’t forget to bake animation next time :slight_smile:

In fact that’s what I had done…
By importing the fbx in max and then re export it, it’s working as it should. Merci