My project has packaging problems, why?

UATHelper: Empacotamento (Windows (64 bits)): UnrealBuildTool: ERROR: No 32-bit compiler toolchain found in C:\Users\Vitor\Documents\VC\bin\cl.exe
r: Empacotamento (Windows (64 bits)): CommandUtils.Run: Run: Took 10,1197829s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Empacotamento (Windows (64 bits)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe TCCproject01 Win64 Development -Project=“C:\Users\Vitor\Desktop\TCC - Empacotado\TCCJosé1\TCC
project01.uproject” -clean “C:\Users\Vitor\Desktop\TCC - Empacotado\TCCJosé1\TCCproject01.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Vitor\Desktop\TCC - Empacotado\TCCJosé1” -skipdeploy -nobuilduht -NoHotReload. See logfile for details: ‘UnrealBuildTool-2017.12.04-12.32.43.txt’

Hey Vitinho718, maybe this link helpful. Your problem is toolchain.

https://answers.unrealengine.com/questions/538803/error-no-32-bit-compiler-toolchain-found-in-visual.html