x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Grid color change

Hey all. So I was working on a very basic level design however I seem to be running into some errors. Here is my process so far.

  1. I made a model in 3DS max of a basic environment. I exported it as an FBX.

  2. I imported the FBX into an Unreal project into it's own folder. Dragged and dropped it into the world on top of the Default floor. Rescaled to adjust as intended.

  3. I double clicked the FBX in the content viewer and went to collision > remove collision, then again to collision > auto convex collision > Accuracy and Max Hull verts maxed out. Applied, built and played.

  4. Level was working fine here, the Player was running around and colliding into the objects prebuilt into the 3DS file as was intended.

  5. I began to paint foliage on and noticed that it was only painting over the area covered by the Default floor level. I went down and scaled up the floor and moved it up closer to the surface of the FBX file model. Continued painting.

  6. Added a sky light, a directional light, and 2 spotlights. Adjusted as needed.

  7. Hit build and then hit play. Here is where the issue starts.

Edit: Update: It seems the issue was the fact that the default floor was clipping into the FBX model. Both their collision meshes were...well, colliding, hence the clipping. However, the issue still remains that I can't seem to paint foliage onto the FBX, the foliage clips through and paints on the Default floor.

Any help here would be greatly appreciated! Also, it should be said I am a complete UE4 noob :P IF there are obvious things that I should know, please assume that I don't know them (because chances are, I don't).

Thanks everyone!

Product Version: UE 4.17
Tags:
more ▼

asked Dec 05 '17 at 05:05 PM in Using UE4

avatar image

Ejoshi
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question