How do I properly add post processing to my character BP?

I understand post processing triggers…but I was wondering if someone could walk me through creating post processing affects inside of a BP, mainly the MyCharacterBP.
I see the make and break post processing nodes but they look like…well…I don’t understand what they look like…but it’s intimidating.
I really just need to have a couple different post processing effects in the character BP So I can cast to the player and trigger them via take damage, level up, and other random screen effects.
SO If anyone could help me understand this somehow that’d be excellent.

THANK YOU!!!

I would recommend checking the solus project tutorials. You can download the project and see how they worked it out.
Also I think there some in the content examples.

I don’t see anything in the content examples that has to do with post processing in blueprints. It shows how it’s done with triggers and that’s cool but I need class BP’s to trigger them.

A simple make and break post processing node did the trick…All though I have to say having to connect all of the pins is pretty aggervating. Lol

Get setting form the post process. …and set them via the make and break post process…tadaaa…lol :slight_smile:

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