4.18 Modules not found or build with different engine version. Try Rebuilding From the Source

Hey everyone! I’ve had this problem ever since I’ve upgraded to 4.18.1. My project is not loading up is saying that

“HangerGames.dll” is missing. Try rebuilding from the source.

I can’t add anything to my binaries file because I have .git ignored the binaries file and even when I undo it, it will not build it back.

Here is the log I’m getting.
Log file open, 12/05/17 18:01:26
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: HangerGames
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1527728439) SRandInit(-1527728439).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3754814, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.127620
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D

LogInit: Warning: Incompatible or missing module: UE4Editor-HangerGames.dll
Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe HangerGames Development Win64 -project="C:/Users/Chibitybibityba/Documents/Unreal Projects/HangerGames/HangerGames.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Using 'git status' to determine working set for adaptive non-unity build.
@progress push 5%
Parsing headers for HangerGamesEditor
  Running UnrealHeaderTool "C:\Users\Chibitybibityba\Documents\Unreal Projects\HangerGames\HangerGames.uproject" "C:\Users\Chibitybibityba\Documents\Unreal Projects\HangerGames\Intermediate\Build\Win64\HangerGamesEditor\Development\HangerGamesEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for HangerGamesEditor in 14.9037749 seconds
@progress pop
Performing 4 actions (2 in parallel)
ChooseNextWaypoint.gen.cpp
ChooseNextWaypoint.cpp
C:\Users\Chibitybibityba\Documents\Unreal Projects\HangerGames\Source\HangerGames\ChooseNextWaypoint.cpp(15): error C2509: 'ExecuteTask': member function not declared in 'UChooseNextWaypoint'
c:\users\chibitybibityba.laptop-lkins01i\documents\unreal projects\hangergames\source\hangergames\ChooseNextWaypoint.h(13): note: see declaration of 'UChooseNextWaypoint'
ERROR: UBT ERROR: Failed to produce item: C:\Users\Chibitybibityba\Documents\Unreal Projects\HangerGames\Binaries\Win64\UE4Editor-HangerGames.dll
Total build time: 19.24 seconds (Local executor: 0.00 seconds)


LogInit: Warning: Still incompatible or missing module: UE4Editor-HangerGames.dll
LogExit: Preparing to exit.

Thanks for the help!