Hey everyone! I’ve had this problem ever since I’ve upgraded to 4.18.1. My project is not loading up is saying that
“HangerGames.dll” is missing. Try rebuilding from the source.
I can’t add anything to my binaries file because I have .git ignored the binaries file and even when I undo it, it will not build it back.
Here is the log I’m getting.
Log file open, 12/05/17 18:01:26
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VSPerf140.dll’ (GetLastError=126)
LogWindows: File ‘VSPerf140.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogInit: Display: Running engine for game: HangerGames
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-1527728439) SRandInit(-1527728439).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3754814, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.127620
LogD3D11RHI: Aftermath initialized
LogPluginManager: Mounting plugin Paper2D
LogInit: Warning: Incompatible or missing module: UE4Editor-HangerGames.dll
Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe HangerGames Development Win64 -project="C:/Users/Chibitybibityba/Documents/Unreal Projects/HangerGames/HangerGames.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Using 'git status' to determine working set for adaptive non-unity build.
@progress push 5%
Parsing headers for HangerGamesEditor
Running UnrealHeaderTool "C:\Users\Chibitybibityba\Documents\Unreal Projects\HangerGames\HangerGames.uproject" "C:\Users\Chibitybibityba\Documents\Unreal Projects\HangerGames\Intermediate\Build\Win64\HangerGamesEditor\Development\HangerGamesEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
Reflection code generated for HangerGamesEditor in 14.9037749 seconds
@progress pop
Performing 4 actions (2 in parallel)
ChooseNextWaypoint.gen.cpp
ChooseNextWaypoint.cpp
C:\Users\Chibitybibityba\Documents\Unreal Projects\HangerGames\Source\HangerGames\ChooseNextWaypoint.cpp(15): error C2509: 'ExecuteTask': member function not declared in 'UChooseNextWaypoint'
c:\users\chibitybibityba.laptop-lkins01i\documents\unreal projects\hangergames\source\hangergames\ChooseNextWaypoint.h(13): note: see declaration of 'UChooseNextWaypoint'
ERROR: UBT ERROR: Failed to produce item: C:\Users\Chibitybibityba\Documents\Unreal Projects\HangerGames\Binaries\Win64\UE4Editor-HangerGames.dll
Total build time: 19.24 seconds (Local executor: 0.00 seconds)
LogInit: Warning: Still incompatible or missing module: UE4Editor-HangerGames.dll
LogExit: Preparing to exit.
Thanks for the help!