How to quit game when a sequence ends

I want to finish the game with the Sequencer end. What should I do?

In Mattine, there is an exit node that is easily available, but the sequencer does not appear to have separate nodes.

I thank you for further details.

  • I used a translator.

If you are using the level blueprint to handle the play the sequencer, you most probably have a reference to the sequencer. Drag a pin off of the sequencer and search for assign on finished. This will bind an event to the sequencer, which will fire once the sequencer finishes playing. You can then use the event to call a quit game node.

I’m sorry, I don’t understand. Can you explain it in detail?

The sequencer node does not have a finish node.

The sequencer node has an “AssignOnFinished” option in the right click drop down, which will give you the option to bind a custom event to the sequencer that will fire once the sequencer finishes playing.
What part of it did you not understand? I’m happy to help. :slight_smile:

Add an event track to the sequence and add key to it at last frame then double click on the keyframe to open the Sequence blueprint. then drag a pin off the “sequence event” node and search “quit game”.

1 Like

Thanks So Much, This Actually Works Easily, Just Make Sure You Have A Event Created Or Dispatch Even And Get The Event And Just Assign It, Cuul!