Multiplayer Pawn Won't Receive Any Input
Hey guys, so I came into this issue and tried for about 5 hours straight to solve it with no luck whatsoever. Basically, I followed the Blueprint Multiplayer Tutorial to a tee (with the exception of the chat windows in the gameplay map), but no matter what I try I cannot get any input through to my pawn once I get into a gameplay map. The server and clients can affect the pawns just fine in the lobby map, but once they server travel into the gameplay maps none of them are affected by any input. I know they are being possessed because I already debugged that.
Please someone help me. I've been working on this project for almost a year and it'll kill me if this is what kills the project. I've attached images of my Game Mode and Player Controller for the gameplay map so you guys can take a look at the blueprints. If you need anything else to solve this I'm more than happy to provide.
asked Dec 06 '17 at 05:45 AM in Blueprint Scripting
So there's a few things off the top of my head you can check.
Note that those methods I'm talking about are all C++. But it should be easy to get an event to fire when they are called in Blueprints as well.
Follow this question
Once you sign in you will be able to subscribe for any updates here