Camera Pan Zoom Rotate around a target

Hi,

I would like to build a kind of 3d models viewer in UE.

I need something that gives me the chance to Zoom, pan and rotate a 3d Model. Something like Sketchfab.

Mouse Right click: Rotate

Mouse Wheel: Zoom

Mouse Wheel Click: Pan

Any suggestion?

Thanks

Camera on a Springarm does all that. Left/Right to control the Springarm angle, MouseWheel controls its radius. Panning is just moving the whole thing around.

And how would you go about doing this? I can do the Orbit and Zoom pretty easily but I’m having difficulties doing the pan.

to pan… I’d use the Set Socket Offset node (which is a vector that can move your camera Z up, X forward, Y sideways)… you can use Add Movement Input to the Z and Y float values when you split the vector

I have stumbled upon this forum that provide a camera that do just about anything the question ask.
I managed to make it pan but my blueprint is probably a mess.

[Alflakky’s Camera styles][2]

Can you share your cam uasset with the pan included would really appreciate it