[Building Option] Using Preview Quality in a Build

Hello everyone,

I would like to build my UE4 Project with a Preview Quality, simply because I need to run it on a low-end (Windows) computer.

Is there a way to build it in that way, or to (at least) tweaks settings in order to get the same Preview Quality than in UE4?

Thanks in advance for your answer

Well, I’ll answer my own question:

We can ajust the overall Scalability with a Console Command: SCALABILITY X (Replace X with numbers from 0 to 3 for Low to Epic Settings).

In order to show the Console, you need to go to Settings > Engine > Input (or just type Console in the Settings Search bar) and configure a key to showing the console when running the game.

We can also use a Blueprint to enter a Console Command, like this:

More info here: