Get RGB values from a texture u-v position inside a blueprint
I'm trying to build a procedural system able to drive some parameters based on a texture map.
Is there any way to get the RGB value of a texture u-v position inside a blueprint? Before I start looking into writing a C++ function, is there any way to do that with the existing nodes?
I couldn't find any solution around, I hoped there were nodes able to do that.
Thank you and sorry if this has already been asked.
asked Dec 06 '17 at 11:01 AM in Blueprint Scripting
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