Get RGB values from a texture u-v position inside a blueprint

Hi all,

I’m trying to build a procedural system able to drive some parameters based on a texture map.

Is there any way to get the RGB value of a texture u-v position inside a blueprint? Before I start looking into writing a C++ function, is there any way to do that with the existing nodes?

I couldn’t find any solution around, I hoped there were nodes able to do that.

Thank you and sorry if this has already been asked.

Adriano