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Up and down camera moving not working

Hello Everyone !

I'm currently working on my first Unreal project and I'm creating a 3rd person character.

For the 3rd person camera, I defined everything in the Axis Mappings (Turn and Move up), then I called them in the Character blueprint (pictures below) the way I think it will work (but it doesn't). alt text alt text

With this, the camera only turns left and right but not up and down as I wish.

That's why I'm asking if someone can help me with this issue, even if I know that it's not a so huge hard issue

Thanks in advance !

Product Version: UE 4.15
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asked Dec 06 '17 at 10:25 AM in Blueprint Scripting

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Unknown_Scofield
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On the top-left corner in the component area, click on "BP_Perso(self)". On the right you can now edit the properties of your Character. Look for a checkbox labeled "Use Controller Rotation Pitch" and check it. It should be located directly above a checked checkbox "Use Controller Rotation Yaw".

This is why your yaw works but your pitch doesn't. Controller Rotation is not the same as pawn rotation, but you can bind the rotation axes of your pawn to those of your controller.

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answered Dec 06 '17 at 10:56 AM

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birdfreeyahoo
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avatar image moware Mar 28 '19 at 05:09 PM

Thanks!!!!!

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