BUG when migrating meshes, materials and particles from one project to another

When migrating meshes,materials and particles from one project to another, all material nodes are broken as soon as you open the migrated effects.
Is this normal?

I was just about to post something similar. Particle Parameters break in materials and so do Material Functions as far as Ive seen. You end up with a Missing Material Function error with:

unspecified.jpg

It’s really annoying Daniel, by the time you’ve plugged it all back together, you may as well have made the material or particle system yourself!

Hi David,

Thank you for your report. I have investigated this on beta 6 and can see the issue. I have checked the internal build and can confirm that it has since been rectified. This fix will be integrated into a future release of the engine.

Cheers!

Alexander

Thanks Alexander :wink: