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How to automate setting of Screen Size (LOD) for hundreds static meshes via ini file ?

Hey guys,

what should I do if I don't want to use Auto Compute LOD distances and for LOD groups I need to put my own values for Screen Size ? For one mesh this is not a big deal, but I've hundreds of models and I want to put there the same values and automatize it a bit, or at least I will be happy to create some meta data per fille or something like that.

I know It's possible to create a new LOD Groups and assign to a static mesh via static mesh editor via .ini file ( definedin DefaultEngine.ini like

 CH_LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,PixelError=12,SilhouetteImportance=4,Name=LOCTEXT("CH_LevelArchitectureLOD","CH Level Architecture"))

Thanks in advance for help....

Product Version: UE 4.18
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asked Dec 06 '17 at 01:53 PM in Using UE4

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avatar image ghwlanglois Dec 27 '17 at 05:28 AM

I also would like to know if this is possible. Perhaps a C++ change to the source code?

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What I noticed latersis that you can actually override this values while importing NEW assets...I still can't change in batch for already imported assets...But like a workaround it's working quite good :/

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answered Dec 27 '17 at 09:03 AM

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avatar image Haoris Jan 28 '18 at 12:59 AM
  • Right clic

  • Asset Action

  • Bulk edit via property matrix

  • Type the name of the LOD group in "LodSettings"

  • Save

avatar image alex-unrealUGSK Jan 28 '18 at 11:44 AM

Unfortunately, this is not what was I asking for. I want to edit Screen Size distances for each ( user created ) LOD group. You mentioned steps I need to do afterwards...

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