Why am I seeing no collision when adding a static mesh?

So I started with the basic FPS blueprint sample, and deleted the arms mesh, then I added another static mesh, which had its collision mesh calculated.

I set it to block all, yet it still goes through everything. What is the problem?

The problem that it seems to me you are having is caused because within the player blueprint, as far as I know, only the collision of the capsule is actually used for movement, to stop the mesh from penetrating it’s surrounding, you will need to increase the radius of the capsule :slight_smile:

What…there must be some kind of way to achieve a good collision with the sword. How would we handle melee then?