Hello, I’m starting a VR Project for my Master Thesis and I will need to develop for the HTC Vive with Unreal.
The thing is: my lab has only one Headset, and I live pretty far away from it.
In the near future I will also have to travel abroad and won’t have physical access to it.
Is there a way to emulate the Vive, so that I can test my projects in Unreal without having the actual Headset connected?
So far I have found:
- use the null driver as seen on reddit
- use vridge and google cardboard as seen on youtube
Since these information is pretty outdated, I was wondering if by any chance there is a better way, without the need for a google cardboard, just like having an emulator window to see what a user with the Headset would see and to emulate movements and interactions.
Thanks.