Eye adaptation

ive turned it off in the post processing settings in render in game settings but when i play the game it still does it??

ive scowered google but can only find how to disable it in the editor and not in the game itself.

place a post process volume in your level, set it to unbound and under exposure set the min and max values to 1.

Definitely try the camera of your player. You can find almost all if not all PP-Seetings in the camera too and set them there. Change them and see if it makes any difference. Make sure your PP-Volume covers the area or is unbound, then make sure its priority is set higher than other possible PP-Volumes. Check if there’s any other PP-Volumes in your scene which are set to unbound. If you want to have a fixed exposure and you don’t want your Adaptation to change at all, set Min and Max to the same Value and set the Exposure Bias to a fitting Value.
Hope that works :slight_smile: