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Multiple Player Controllers for Single User

Hey folks,

as we have a switch between two different gaming layers within one level in our game (strategy game with different meta layers, politics and building), we would like to change the used player controller. Both are very different and we'd need to rebind about 20 keys if we takle the problem within one single controller. So our questions are:

  1. Is a controller swap within one gamemode possible during runtime?

  2. Is it more useful to switch the whole gamemode?

  3. Is it all obsolete and we need to build branches within our single controller?

Thx in advance!

Product Version: UE 4.18
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asked Dec 06 '17 at 05:06 PM in C++ Programming

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