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Bug with Compiler

                  Hello, i´ve gotten an bug, that makes UE4 Unplayable ==>                                                                                                                                                        
         Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject11 Development Win64 -project="E:/TEch/MyProject11/MyProject11.uproject" -editorrecompile -progress -NoHotReloadFromIDE

Performing full C++ include scan (building a new target) Creating makefile for MyProject11 (no existing makefile) @progress push 5% Parsing headers for MyProject11Editor Running UnrealHeaderTool "E:\TEch\MyProject11\MyProject11.uproject" "E:\TEch\MyProject11\Intermediate\Build\Win64\MyProject11Editor\Development\MyProject11Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed Reflection code generated for MyProject11Editor in 13,5619995 seconds @progress pop Performing 8 actions (4 in parallel) [2/8] Resource ModuleVersionResource.rc.inl [3/8] Resource PCLaunch.rc SharedPCH.Engine.cpp MyProject11.generated.cpp MyProject11GameModeBase.cpp MyProject11.cpp [7/8] Link UE4Editor-MyProject11.dll [8/8] Link UE4Editor-MyProject11.lib LINK : fatal error LNK1181: Vstupn? soubor ws2_32.lib se ned? otev??t. Vytv??? se knihovna E:\TEch\MyProject11\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject11.lib a objekt E:\TEch\MyProject11\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject11.exp. ERROR: UBT ERROR: Failed to produce item: E:\TEch\MyProject11\Binaries\Win64\UE4Editor-MyProject11.dll Total build time: 71,56 seconds (Local executor: 0,00 seconds)

Product Version: UE 4.18
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asked Dec 07 '17 at 02:03 PM in Installation & Setup

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Max Sýkora
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