Bug with Compiler

Hello, i´ve gotten an bug, that makes UE4 Unplayable ==>
Running C:/Program Files/Epic Games/UE_4.16/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject11 Development Win64 -project=“E:/TEch/MyProject11/MyProject11.uproject” -editorrecompile -progress -NoHotReloadFromIDE
Performing full C++ include scan (building a new target)
Creating makefile for MyProject11 (no existing makefile)
push 5%
Parsing headers for MyProject11Editor
Running UnrealHeaderTool “E:\TEch\MyProject11\MyProject11.uproject” “E:\TEch\MyProject11\Intermediate\Build\Win64\MyProject11Editor\Development\MyProject11Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProject11Editor in 13,5619995 seconds
pop
Performing 8 actions (4 in parallel)
[2/8] Resource ModuleVersionResource.rc.inl
[3/8] Resource PCLaunch.rc
SharedPCH.Engine.cpp
MyProject11.generated.cpp
MyProject11GameModeBase.cpp
MyProject11.cpp
[7/8] Link UE4Editor-MyProject11.dll
[8/8] Link UE4Editor-MyProject11.lib
LINK : fatal error LNK1181: Vstupn? soubor ws2_32.lib se ned? otev??t.
Vytv??? se knihovna E:\TEch\MyProject11\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject11.lib a objekt E:\TEch\MyProject11\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject11.exp.
ERROR: UBT ERROR: Failed to produce item: E:\TEch\MyProject11\Binaries\Win64\UE4Editor-MyProject11.dll
Total build time: 71,56 seconds (Local executor: 0,00 seconds)