x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Cannot Launch from Windows to iOS (log file included)

I'll start off by saying I followed this tutorial several times from the official documentation and I keep running into the same issue. Every time I try to launch the game in order to test on my phone, the build fails every time. I have created a brand new template and attempted to launch that to my phone, so there is no code involved.

It tells me that it fails to connect to my bundle, gives me an IPP Error, and the automation tool throws an exception. I've tried to google the solution but I could not find a viable answer.

I have attached the full log file here, but I think the most important details are below:

Failed to connect to bundle error:

 LogPlayLevel: DeploymentServer: Failed to connect to bundle 'com.antoniodefrancesco.MyProject' with Unknown 

The IPP Error:

 LogPlayLevel: IPhonePackager: IPP ERROR: Application exception: System.Security.Cryptography.CryptographicException: Invalid provider type specified.

Automation Tool Exception:

 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:1): C:\Program Files\Epic Games\UE_4.17\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -schemename UE4 -schemeconfig "Development" -sign -stagedir "C:\Users\anton\Documents\UE4_Projects\MyProject\Saved\StagedBuilds\IOS" -project "C:\Users\anton\Documents\UE4_Projects\MyProject\MyProject.uproject" -iterate -provision "MyProject.mobileprovision" -certificate "iPhone Developer: Antonio D (7EY33X7B96)". See logfile for details: 'IPhonePackager-2017.12.06-11.35.47.txt'

I would appreciate any help... I've been trying to figure out the problem for 3 days now and I just think I need a fresh pair of eyes at this point. I don't know what I'm missing here.

Product Version: UE 4.17
Tags:
log.txt (352.3 kB)
more ▼

asked Dec 06 '17 at 06:08 PM in Packaging & Deployment

avatar image

DEV00100000
1 1 2

avatar image BillBeob Jan 08 '18 at 05:31 AM

Hi there, Have you figured out a solution to your problem, becuase I am encountaring the same problem. If you have a solution please share it :)

avatar image DEV00100000 Feb 19 '18 at 08:50 PM

I still have not solved this issue.

avatar image BillBeob Jan 08 '18 at 12:05 PM

UE4 says launching on Windows works fine! Do you have any suggestions?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

2 answers: sort voted first

Building for iOS requires a Mac.

more ▼

answered Jan 08 '18 at 07:16 AM

avatar image

Solutions
11 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

For launching UE4 says it works fine! Do you have any suggestions?

more ▼

answered Jan 08 '18 at 12:05 PM

avatar image

BillBeob
8 1 5

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question