Updating map from 4.17 to 4.18, crashes

Here is the log when I go to open the project.

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Assertion failed: TextureRHI [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp] [Line: 1549]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIUnlockTexture2D() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1551]
UE4Editor_RHI!FDynamicRHI::UnlockTexture2D_RenderThread() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:2353]
UE4Editor_Engine!FTexture2DResource::InitRHI() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\texture2d.cpp:1283]
UE4Editor_RenderCore!FRenderResource::InitResource() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderresource.cpp:33]
UE4Editor_RenderCore!TGraphTask

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SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x1085a825b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1087bf94f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x1088a61bd (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x1087f908e (filename not found) [in UE4Editor-Core.dylib]
FSceneRenderTargets::GetGBufferResourcesUniformBuffer() const Address = 0x119576572 (filename not found) [in UE4Editor-Renderer.dylib]
void FDeferredPixelShaderParameters::Set(FRHICommandListImmediate&, FRHIPixelShader*, FSceneView const&, EMaterialDomain, ESceneRenderTargetsMode::Type) const Address = 0x119588e5e (filename not found) [in UE4Editor-Renderer.dylib]
FPostProcessGBufferHintsPS::SetPS(FRenderingCompositePassContext const&) Address = 0x1193388f6 (filename not found) [in UE4Editor-Renderer.dylib]
FRCPassPostProcessGBufferHints::Process(FRenderingCompositePassContext&) Address = 0x119337dab (filename not found) [in UE4Editor-Renderer.dylib]
FRenderingCompositionGraph::RecursivelyProcess(FRenderingCompositeOutputRef const&, FRenderingCompositePassContext&) const Address = 0x1195394a2 (filename not found) [in UE4Editor-Renderer.dylib]
FRenderingCompositePassContext::Process(FRenderingCompositePass*, wchar_t const*) Address = 0x1195368c6 (filename not found) [in UE4Editor-Renderer.dylib]
FPostProcessing::Process(FRHICommandListImmediate&, FViewInfo const&, TRefCountPtr&) Address = 0x119348f43 (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x1190b22b9 (filename not found) [in UE4Editor-Renderer.dylib]
FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x11973a320 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x11979e6b0 (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x1085cb78f (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x1085ca798 (filename not found) [in UE4Editor-Core.dylib]
FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x1085c6521 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x10eb1dcb1 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x10eb335d7 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10864a250 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x1085ec140 (filename not found) [in UE4Editor-Core.dylib]
_pthread_body Address = 0x7fff4fad66c1 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff4fad656d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff4fad5c5d (filename not found) [in libsystem_pthread.dylib]

what is this?