Pause Vs Time Dilation
Thanks for taking a look at this.
I need to stop time, but still be able to spawn actors ect.
There is 2 options that both comes with up and downsides.
The Pause Option: All works well when i allow "tick when pause" on the actors i need to work with, but when i spawn an actor while pause then the LOD is very low and its like its not fully loaded because time is paused.
The Time Dilation 0 Option: Everything works great, but the time is never really stoped, its just very slow even with global time dilation set to 0. (I read somewhere that you can get time dilation 0 to completely stop time by setting the bounds of time dilation in the project settings, but i simply cant find that option)
If anyone can tell me how to fix the problem with one or the other option then i would be glad.
Thanks for reading this.![alt text]
asked Dec 06 '17 at 07:34 PM in Using UE4
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