Object with query collision remains stuck in the air after hit events

Hello!

I’ve created two types of bullets for my game: ones that character can shoot and special bigger bullets that AI character can shoot. The weapon system I use is bigger than that and for my problem description I think it’s enough. I want my player to be able to destroy enemy bullets and I have already created the logic where enemy shoots at the player.


When enemy shoots at player, I set velocity for the bullet. Now, when the character bullet hits my enemy bullet, it stops in the air (as it doesn’t have physics enabled). I want the bullet to keep moving after hit events with the character bullet. I’ve also tried to set same velocity for the bullet after the hit event, but apparently it doesn’t work that way.


Maybe it’s possible to achieve this result in some easy way, which I’m not aware of.

Waiting for your response.

With regards