SkeletalMesh LOD's too low up close
LOD's on my character pawn's Mesh are too low close up. When I place the Skeletal Mesh in the level the LOD's work as intended. I don't know if I'm doing something wrong or not.
As you can see the mesh on the left is less detailed then the on one the right even thought it is closer than it, and both are the same asset.
asked Dec 07 '17 at 03:54 AM in Using UE4
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