Engine Rebuild Everytime
Hi, I got the engine working quite well on my linux (fedora 26 kernel 4.13.15-200). But rebuild my C++ project or a recently added the C++ class, the engine tries to rebuild it self.
After what seams like an eternity trying to debug this problem, because every attempt triggers the entire engine compilation (strange enough first compilation took 1h now takes 2h), I'm pretty sure that if I do not run the editor or the UBT from the same folder the compilation starts to kick in.
Well trying to make sure every thing runs from the same folder is a nightmare, and can't be right. This is a huge pitfall for newcomers, and makes the engine impossible to use.
Any ideas? thoughts?
asked Dec 07 '17 at 12:32 PM in Linux
You probably have a file with the timestamp in future. Try passing -verbose to UBT (e.g. when doing make MyProjectEditor do make MyProjectEditor ARGS=-verbose instead) and look for explanation for Outdated actions.
answered Dec 07 '17 at 05:29 PM
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