Can I import a pointcloud into UE4

Im simulating pointclouds in Softimage XSI and I would like to import the resultant pointcloud into Unreal Engine.

Is this possible and how is it done ?

Hey arelusmaximus -

Not directly no. You could render out the motion of teh point cloud and using a compositing software like After Effects could generate a flipbook texture which could be imported into the engine and used in Cascade or a Material to generate a simulation of the pointcloud. I believe there is also a way to “mesh” which could then be brought in as a FBX Static Mesh.

Thank You

Eric Ketchum