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How to disable Client Side Prediction?

Hi folks.

I'm working on a sport game where synchronization is more important than lag compensation. And it's ok for me to have lag up to 200ms.

From what i see during testing with 200Ping CharacterMovement works in such a way that is super responsive (It's so called Client Side Predition, right?) Yet on server or other clients i see the controlled Pawn lagging behind.

So how to disable this feature? I'm not C++ programmer, only working on blueprints.

Thank you

Product Version: UE 4.14
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asked Dec 07 '17 at 01:16 PM in Using UE4

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