How to disable Client Side Prediction?

Hi folks.

I’m working on a sport game where synchronization is more important than lag compensation. And it’s ok for me to have lag up to 200ms.

From what i see during testing with 200Ping CharacterMovement works in such a way that is super responsive (It’s so called Client Side Predition, right?) Yet on server or other clients i see the controlled Pawn lagging behind.

So how to disable this feature? I’m not C++ programmer, only working on blueprints.

Thank you