VR preview blurry

The default VR motion controller scene is now blurry when viewing in the vr preview mode using the htc Vive. The screen mirror is also blurry. It was fine in previous versions.

I’m seeing the same issue here. This issue is happening with any map I make with VR preview mode in UE4.18 or UE4.18.1

Still the same with 4.18.2

Teste on Windows 10 and 7 and its the same issue.

Setting r.ScreenPercentage = 225 in the level blueprint seemed to fix the issue but this definitely seems like a bug

Further testing with old project files has shown that before i was in fact unknowingly using a screen percentage of around 175% (probably set when i started learning UE4 and didn’t know what was going on) and so when i went down to 100% in 4.18 ( because the console command hadn’t been executed yet) i suddenly noticed the low resolution.

It is strange however just how poor using r.ScreenPercentage = 100 actually is.

Answer is just to use r.ScreenPercentage = 225 if you can and lower if performance suffers

Yes that would make sense. The thing is though that raising the screen multiplier further still just makes the image better and better but the performance hit is huge.

I’m not quite sure what’s going on here, I know super sampling will make an image better as in less aliasing but I didn’t expect it to increase the sharpness so much

Surely it should automatically take the resolution from the HMD, rather than you having to manually put in a multiplier in the console.

Anybody have any solution to this apart from increasing screen percentage? Have tested my vive version and noticed it is much more blurry than the Oculus version in 4.18, 4.16 version was fine for both