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Unable to package from Mac to IOS on 4.18.1

We keep getting the following error message when we try to package from the Mac. It can package from Windows but once we open it up on the Mac we keep getting this error. Does anyone know a fix to this issue?

Package /Users/munzthomas/Desktop/Ollie_AR_App_New/Ollie_AR_418.uproject UATHelper: Packaging (iOS): UPL Init: None UATHelper: Packaging (iOS): Project: /Users/Shared/Epic Games/UE_4.18/Engine/Ollie_AR_418_IOS.xcworkspace UATHelper: Packaging (iOS): Running: mono "/Users/Shared/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe" -XcodeProjectFiles -project="/Users/munzthomas/Desktop/Ollie_AR_App_New/Ollie_AR_418.uproject" -platforms=IOS -game -nointellisense -IOSdeployonly -ignorejunk -nocreatestub -NoHotReload UATHelper: Packaging (iOS): Discovering modules, targets and source code for project... UATHelper: Packaging (iOS): Writing project files... 0%50%100% UATHelper: Packaging (iOS): Took 15.0603s to run mono, ExitCode=0 UATHelper: Packaging (iOS): Running: /usr/bin/env UBT_NO_POST_DEPLOY=true /usr/bin/xcrun xcodebuild build -workspace "/Users/Shared/Epic Games/UE_4.18/Engine/Ollie_AR_418_IOS.xcworkspace" -scheme 'UE4' -configuration "Development" -destination generic/platform=iOS -sdk iphoneos CODE_SIGN_IDENTITY="iPhone Developer: Christopher Fry (WLFLNDK6CA)" PROVISIONING_ PROFILE_SPECIFIER=42706980-f911-4a00-9e46-a54fccbe762d UATHelper: Packaging (iOS): Build settings from command line: UATHelper: Packaging (iOS): CODE_SIGN_IDENTITY = iPhone Developer: Christopher Fry (WLFLNDK6CA) UATHelper: Packaging (iOS): PROVISIONING_PROFILE_SPECIFIER = 42706980-f911-4a00-9e46-a54fccbe762d UATHelper: Packaging (iOS): SDKROOT = iphoneos11.1 UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): 2017-12-07 10:20:50.258 xcodebuild[27706:433408] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.18/Engine/Config/BaseEditorLayout.ini" failed, errno = 2 UATHelper: Packaging (iOS): 2017-12-07 10:20:53.608 xcodebuild[27706:433408] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.18/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicarchive/Help" failed, errno = 2 UATHelper: Packaging (iOS): 2017-12-07 10:20:53.612 xcodebuild[27706:433408] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.18/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/alembic/houdini/SOP_AlembicIn/OPalembic/Object_1alembicxform/Help" failed, errno = 2 UATHelper: Packaging (iOS): 2017-12-07 10:20:58.494 xcodebuild[27706:433408] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.18/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tmulti-g.h5" failed, errno = 2 UATHelper: Packaging (iOS): 2017-12-07 10:20:58.592 xcodebuild[27706:433408] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.18/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/tnoddlfile.ddl" failed, errno = 2 UATHelper: Packaging (iOS): 2017-12-07 10:20:59.228 xcodebuild[27706:433408] +dataWithFirstBytes:1024 ofFile:"/Users/Shared/Epic Games/UE_4.18/Engine/Plugins/Experimental/AlembicImporter/Source/ThirdParty/Alembic/hdf5/tools/testfiles/twithddlfile.ddl" failed, errno = 2 UATHelper: Packaging (iOS): === BUILD TARGET UE4 OF PROJECT UE4 WITH CONFIGURATION Development === UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): Check dependencies UATHelper: Packaging (iOS): Code Signing Error: Bundle identifier is missing. UE4 doesn't have a bundle identifier for the Development build configuration. Add a value for PRODUCT_BUNDLE_IDENTIFIER in the build settings editor. UATHelper: Packaging (iOS): Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 11.1' UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): BUILD FAILED UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): The following build commands failed: UATHelper: Packaging (iOS): Check dependencies UATHelper: Packaging (iOS): (1 failure) UATHelper: Packaging (iOS): Took 31.299568s to run env, ExitCode=65 UATHelper: Packaging (iOS): ERROR: CodeSign Failed UATHelper: Packaging (iOS): (see /Users/munzthomas/Library/Logs/Unreal Engine/LocalBuildLogs/UAT_Log.txt for full exception trace) UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=32 (Error_FailedToCodeSign) UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully. PackagingResults: Error: Failed to Code Sign

Product Version: UE 4.18
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asked Dec 07 '17 at 04:42 PM in Packaging & Deployment

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Pulsestudio
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