Emissive static lighting breaks with no "static shadow".
When using an emissive object as a lightsource for baked-lighting:
If the object is set to not cast a static shadow, it's light is not baked. In the screenshot provided, both cubes have the same material; the difference being that the cube on the right has the option "static shadow" unchecked. Not sure where to go from here.
asked Dec 07 '17 at 04:11 PM in Bug Reports
Hi kippernicus, I was able to reproduce this issue in UE versions 4.15, 4.16, 4.17, and 4.18. After consulting with a lighting expert, it appears that this is not actually a bug with the engine, but is working as intended.
answered Dec 13 '17 at 10:11 PM
Jon X ♦♦ STAFF
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