Help needed in making RPG game

Hi. I’m currently making an rpg game. Well im having a problem in interaction system. I am following TitanicGames’ rpg game tutorial series. First image(helpme.jpg) is screenshot of my unreal engine, while another image is from youtube video tutorial. I could not find a connector to get center of mass. I am really looking forward for anybody to help me. Thank you.

It seems that you’re using a different engine version than the tutorial you are following has been recorded with. In your engine version the “Get Center Of Mass” blueprint node has been changed into a so called “blueprint pure” node, meaning that it will be called automatically whenever its output value is needed.

In other words: It should be just fine to connect the loop body execution node to whatever node was connected to the get center of mass execution output node in the tutorial video.

Hello Neocyberprince

The youtube video was created using an older version of the editor. At some point the execute pin on that node was removed.

I can see how using that node with a loop might cause a different result.

To replicate previous behavior, try creating a function.

You will need to add the inputs and outputs node - tricky part might be finding the right asset type on the input (looks to be a Static Mesh Component reference)

thank you :smiley: it works :slight_smile:

thank you. :slight_smile: