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Error/Crash on Mac

On 4.17.2 I am working on a project on my Mac with another person on PC. I can get latest and launch on PC but all of a sudden (in the last hour) it crashes on launch on the Mac. I am kind of lost because changes I got were literally a light build. I found similar error in here that ranged from verify, to deleting folders but none of them fixed it.

Mac OSX 10.13.1

Here is the log:

LoginId:dcd1e6e52341863215b0e0b9facd121b EpicAccountId:65a5b0d6781f4756b3040a2bd5d2785e

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10758125b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10779894f (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x10787f1bd (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x1077d208e (filename not found) [in UE4Editor-Core.dylib] FPackageName::FilenameToLongPackageName(FString const&) Address = 0x108e4a860 (filename not found) [in UE4Editor-CoreUObject.dylib] LogGetPackageLinkerError(FLinkerLoad*, wchar_t const*, FText const&, FText const&, UObject*, unsigned int) Address = 0x10901b00d (filename not found) [in UE4Editor-CoreUObject.dylib] GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10901959c (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x109037bb5 (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::VerifyImport(int) Address = 0x1090325d2 (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::Verify() Address = 0x109031e7b (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::FinalizeCreation() Address = 0x10902d95b (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::Tick(float, bool, bool) Address = 0x109021789 (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10901c0ad (filename not found) [in UE4Editor-CoreUObject.dylib] GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10901828d (filename not found) [in UE4Editor-CoreUObject.dylib] LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x1092340bb (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x109037a38 (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::VerifyImport(int) Address = 0x1090325d2 (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::Verify() Address = 0x109031e7b (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::FinalizeCreation() Address = 0x10902d95b (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::Tick(float, bool, bool) Address = 0x109021789 (filename not found) [in UE4Editor-CoreUObject.dylib] FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10901c0ad (filename not found) [in UE4Editor-CoreUObject.dylib] GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10901828d (filename not found) [in UE4Editor-CoreUObject.dylib] LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x1092340bb (filename not found) [in UE4Editor-CoreUObject.dylib] LoadPackage(UPackage*, wchar_t const*, unsigned int) Address = 0x109231334 (filename not found) [in UE4Editor-CoreUObject.dylib] ResolveName(UObject*&, FString&, bool, bool, unsigned int) Address = 0x10922d5b7 (filename not found) [in UE4Editor-CoreUObject.dylib] StaticLoadObjectInternal(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x109231b72 (filename not found) [in UE4Editor-CoreUObject.dylib] StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10922c128 (filename not found) [in UE4Editor-CoreUObject.dylib] StaticLoadClass(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*) Address = 0x109232c3d (filename not found) [in UE4Editor-CoreUObject.dylib] ConstructorHelpersInternal::FindOrLoadClass(FString&, UClass*) Address = 0x17968df88 (filename not found) [in UE4Editor-Babiablo.dylib] ConstructorHelpers::FClassFinder::FClassFinder(wchar_t const*) Address = 0x17968d25c (filename not found) [in UE4Editor-Babiablo.dylib] ABabiabloGameMode::ABabiabloGameMode() Address = 0x17968ceaa (filename not found) [in UE4Editor-Babiablo.dylib] UClass::CreateDefaultObject() Address = 0x108f52459 (filename not found) [in UE4Editor-CoreUObject.dylib] ProcessNewlyLoadedUObjects() Address = 0x10921a012 (filename not found) [in UE4Editor-CoreUObject.dylib] TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x108fd7a87 (filename not found) [in UE4Editor-CoreUObject.dylib] TBaseMulticastDelegate::Broadcast() const Address = 0x10757db64 (filename not found) [in UE4Editor-Core.dylib] FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x1078e76a9 (filename not found) [in UE4Editor-Core.dylib] FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray const&, TMap >&) Address = 0x10e47f31f (filename not found) [in UE4Editor-Projects.dylib] FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x10e49bb2a (filename not found) [in UE4Editor-Projects.dylib] FEngineLoop::LoadStartupModules() Address = 0x10748b56d (filename not found) [in UE4Editor] FEngineLoop::PreInit(wchar_t const*) Address = 0x1074704c0 (filename not found) [in UE4Editor] GuardedMain(wchar_t const*) Address = 0x107482901 (filename not found) [in UE4Editor] -[UE4AppDelegate runGameThread:] Address = 0x1074905d0 (filename not found) [in UE4Editor] -[FCocoaGameThread main] Address = 0x107754446 (filename not found) [in UE4Editor-Core.dylib] Unknown() Address = 0x7fff36ebc6d8 (filename not found) [in Foundation] _pthread_body Address = 0x7fff5c6f36c1 (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff5c6f356d (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff5c6f2c5d (filename not found) [in libsystem_pthread.dylib]

Product Version: UE 4.17
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asked Dec 08 '17 at 04:25 PM in Bug Reports

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mikezteh69
37 8 12 16

avatar image mikezteh69 Dec 11 '17 at 01:58 AM

Hmmm? No one?

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