Error/Crash on Mac

On 4.17.2 I am working on a project on my Mac with another person on PC. I can get latest and launch on PC but all of a sudden (in the last hour) it crashes on launch on the Mac. I am kind of lost because changes I got were literally a light build. I found similar error in here that ranged from verify, to deleting folders but none of them fixed it.

Mac OSX 10.13.1

Here is the log:

LoginId:dcd1e6e52341863215b0e0b9facd121b
EpicAccountId:65a5b0d6781f4756b3040a2bd5d2785e

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10758125b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10779894f (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10787f1bd (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x1077d208e (filename not found) [in UE4Editor-Core.dylib]
FPackageName::FilenameToLongPackageName(FString const&) Address = 0x108e4a860 (filename not found) [in UE4Editor-CoreUObject.dylib]
LogGetPackageLinkerError(FLinkerLoad*, wchar_t const*, FText const&, FText const&, UObject*, unsigned int) Address = 0x10901b00d (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10901959c (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x109037bb5 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x1090325d2 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x109031e7b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10902d95b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x109021789 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10901c0ad (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10901828d (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x1092340bb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int, FString&) Address = 0x109037a38 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address = 0x1090325d2 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address = 0x109031e7b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation() Address = 0x10902d95b (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool) Address = 0x109021789 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*, wchar_t const*, unsigned int) Address = 0x10901c0ad (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t const*, unsigned int, UPackageMap*, FGuid*) Address = 0x10901828d (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackageInternal(UPackage*, wchar_t const*, unsigned int, FLinkerLoad*) Address = 0x1092340bb (filename not found) [in UE4Editor-CoreUObject.dylib]
LoadPackage(UPackage*, wchar_t const*, unsigned int) Address = 0x109231334 (filename not found) [in UE4Editor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool, bool, unsigned int) Address = 0x10922d5b7 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x109231b72 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*, bool) Address = 0x10922c128 (filename not found) [in UE4Editor-CoreUObject.dylib]
StaticLoadClass(UClass*, UObject*, wchar_t const*, wchar_t const*, unsigned int, UPackageMap*) Address = 0x109232c3d (filename not found) [in UE4Editor-CoreUObject.dylib]
ConstructorHelpersInternal::FindOrLoadClass(FString&, UClass*) Address = 0x17968df88 (filename not found) [in UE4Editor-Babiablo.dylib]
ConstructorHelpers::FClassFinder::FClassFinder(wchar_t const*) Address = 0x17968d25c (filename not found) [in UE4Editor-Babiablo.dylib]
ABabiabloGameMode::ABabiabloGameMode() Address = 0x17968ceaa (filename not found) [in UE4Editor-Babiablo.dylib]
UClass::CreateDefaultObject() Address = 0x108f52459 (filename not found) [in UE4Editor-CoreUObject.dylib]
ProcessNewlyLoadedUObjects() Address = 0x10921a012 (filename not found) [in UE4Editor-CoreUObject.dylib]
TBaseStaticDelegateInstance::ExecuteIfSafe() const Address = 0x108fd7a87 (filename not found) [in UE4Editor-CoreUObject.dylib]
TBaseMulticastDelegate::Broadcast() const Address = 0x10757db64 (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x1078e76a9 (filename not found) [in UE4Editor-Core.dylib]
FModuleDescriptor::LoadModulesForPhase(ELoadingPhase::Type, TArray const&, TMap >&) Address = 0x10e47f31f (filename not found) [in UE4Editor-Projects.dylib]
FProjectManager::LoadModulesForProject(ELoadingPhase::Type) Address = 0x10e49bb2a (filename not found) [in UE4Editor-Projects.dylib]
FEngineLoop::LoadStartupModules() Address = 0x10748b56d (filename not found) [in UE4Editor]
FEngineLoop::PreInit(wchar_t const*) Address = 0x1074704c0 (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x107482901 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x1074905d0 (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x107754446 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff36ebc6d8 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff5c6f36c1 (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff5c6f356d (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff5c6f2c5d (filename not found) [in libsystem_pthread.dylib]

Hmmm? No one?