Blueprint edges move when nodes are offscreen

I am looking at the event graph for the animation of the mannequin from the third person template. As I pan around, some of the edges jump around when the connected node goes off the screen. For example, while panning from the first comment box to the second comment box (first image), when the left side of the second comment box nears the left side of the window, the two blue edges connecting the ‘Try Get Pawn Owner’ function to the ‘Get Movement Component’ and ‘Get Velocity’ functions both jump upwards (second image). In addition, after noticing this jump, if I move the screen up and down, I can see the edges moving too, as if the nodes which are off the screen are being moved as I pan around (third image).

The nodes shrink when they are far away, usually this is the most noticeable when you zoom out. This is moving the wires a little because the node is now shorter. You get used to it after a while.

I can see this. However, a distinct difference is that when I zoom out and pan the screen, the wires are still stationary (with respect to the other nodes). However, with the issue I reported, the wires do not stay stationary when panning the screen. Hence, I think this is a distinct issue.