[Closed] Attached components not follow animation?
I have simple ai actor drone (ue asset). Drone have attached light, arrow, control debug text and particle. Attached components moving in game, following parent component - drone. But it not follow drone animation.
I use simple animation asset not animation bp - in this case is enough and this have no influence - with anim bp is same problem. This drone just waving, and attached components should follow this animation as I think but they are following actor root only.
Here is screen:
As you can see, SpotLight is parented to Mesh Root. This light and it's child components not following animation in editor (screen) nor game. Before I will post it as bug report, maybe I'm doing something wrong just?
Thank you for all help!
The question has been closed Dec 08 '17 at 05:13 PM by Vaheva for the following reason:
The question is answered, right answer was accepted – stupid me :) It just not work on root....
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