Using animation composite in blendspace?

Hello,

I need to use an animation composite in a blendspace but it seems to be forbidden.

Is there a way to work around this without the help of external tools ?

I do not have the skills to export the anims, combine them in Blender and reimport them as a single anim so i need a UE4 only solution if possible.

Thanks !

Cedric

Small bump, anyone ?

Thanks

I would also like to know. It’s weird that you can use animation composite in Animation blueprints in the sequencer animation track for a skeletal mesh, but not in blend spaces. Also in the asset browser panel of the blend space, the animation composite is visible next to the regular animations. Why would it be visible if we cannot use it ?

I found something that worked for me.

So, I have a blend space and 2 animations I want to blend between, an idle and an walk. The walk is an animation composite so I cannot use it inside the blend space. The editor wont allow this.

Open the original animation that this animation composite is based on, move the red cursor to where you want the animation to begin or end, then right click and select “Remove from…” to remove the unwanted frames. This will edit the animation file, so I recommend making a copy before using this option.

That’s how I got a new animation and never left UE4 :smiley:

For me, this works, because my composite only has one animation.