Getting First Person Scene ready for VR?
So I have a world that I designed in the First Person Shooter blueprint. We're planning on demoing them somehow next week with the HTC Vive. I was curious, how can I get it set up and ready? Thanks!
asked Dec 08 '17 at 07:38 PM in Packaging & Deployment
If you choose "Play in VR" from the drop down with a VR device active the camera on the active pawn/character will be projected to VR. I believe that by default the weapon will be locked to your view.
You may need to adjust the height of the camera in your pawn/character. (If you only have limited access to the Vive, I'd recommend trying to install UE4 on the demo computer and opening your project on it.)
Let me know if you have any other concerns or questions!
answered Dec 08 '17 at 08:51 PM
Alex O ♦♦ STAFF
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