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whenever i try to import my model which i sculpted in mudbox and maya, it is stuck at 100%, not importing the mesh, fyi i am a newbie who downloaded unreal an hour ago.... the FBX is set to fbx 2014/15, exported using maya 2017... Pls help, Scereenshot given belowalt text

Product Version: UE 4.18
12232.png (892.4 kB)
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asked Dec 08 '17 at 07:52 PM in Using UE4

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complicit bird
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Hello Complicit Bird, Welcome to Unreal!

Can you export the .fbx using FBX 2016?

It looks like that would be your best bet for compatibility.

"The UE4 FBX import pipeline uses FBX 2016. Using a different version during export may result in incompatibilities." From : https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/StaticMeshes/

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answered Dec 08 '17 at 08:14 PM

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Alex O ♦♦ STAFF
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avatar image complicit bird Dec 09 '17 at 07:25 AM

I actually tried that before also, but in some similar topics, I saw people saying that I have to export the model as fbx 2014/15

avatar image complicit bird Dec 09 '17 at 07:29 AM

I do not think it is the problem of my hardware as I have sort of good hardware with latest drivers, I have a gtx 1050ti (msi gaming x 4GB GDDR5), with latest drivers and a z270 tomahawk arctic, a Intel core i5 7600...

avatar image Alex O ♦♦ STAFF Dec 11 '17 at 01:59 PM

You mentioned you sculpted it in Mudbox - what is the poly-count of the asset?

Feel free to post the .fbx here and I can see what happens when I try and import it here.

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