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How do you feed Controller Pitch/Yaw Input to an unpossessed character?

So Im trying to control 2 characters using one controller. I managed to get the move forward and move right inputs to work however I cant feed it controller pitch/yaw inputs.

sample video here: https://youtu.be/EReYDAHQHNk

In the video, you can see a floating sphere in the back of my character (at least the shadow anyway) and the clone's. I added that in and parented it in the cameras so I could see where they are in the world.. as you can see in the clone's sphere, it doesnt move compared to mine where it rotates.

here is the blueprints for the pitch and yaw inputs: alt text

what am I doing wrong here?

Product Version: UE 4.18
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asked Dec 08 '17 at 07:40 PM in Blueprint Scripting

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avatar image Arthurash Jul 05 '18 at 07:09 PM

Do you find a solution ?

avatar image ThompsonN13 Jul 05 '18 at 09:45 PM

since theres no controller you cant set control rotation. why not create a scene component then have your sphere as a child of that and just modify its relative rotation.

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