Currently Ive got some basic barrels in my game that break in chunks instantaneously when touched by anything. Any tips to make it break only when hit with a strong amount of force. My character swings a sword and rolls. I kinda wanna try to fix it with blueprint cause their is a bp version of it meant to drop items. Any method should suffice though as the item spawns upon destruction of the mesh.
You can set up damage force/strength need to break destructible and/or use Damage Type.
Also you can check - add damage or not. If hit actor is barrel - apply radial impulse - if not - do not apply. It will be break it and only barrel.