Smoother level streaming transitions

Currently working on a dungeon that has multiple rooms that I load in and out as the player enters rooms that dont directly connect with the past ones (basic mumbo jumbo). Its working perfectly, but whenever the character leaves or enters a streaming volume it jumps for a split second. While not terrible, it is noticeable. Anyway to alleviate this issue? As an added note I moved all of the lighting components to the persistent level, so its only loading static meshes.

Hello,

What I’ve found is if you preload the level (load streaming level) first and use bShouldBeVisible on streaming level to show it when needed is helping the transition, and unload it after is not needed anymore. Of course, beware the amount of simultaneously loaded levels. ))

So, say you preload it when user is in certain distance from the room, and just show it up when approached, and unload when he leaves certain area.

Hope it’ll help.