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Client side jittery character movement / animations (Replication issue)

TLDR: Check this video to see my issue - https://www.youtube.com/watch?v=8jcO1y-BckA

Clearly an issue with replication or character movement or animation of some sort - not sure how I should try fixing this as I'm new to networking. :) Any help much appreciated, here's what I've tried:

  • Toggle Orient Rotation

  • Toggle use controller desired rotation

  • Uncheck always relevant in character details

I'm basically running just a ThirdPersonCharacter template, copied how UE have done their animation state machines, and tried to run 2 clients.

Happy to provide any other screenies - thanks for the help!


EDIT: Also found that for some reason client is not sprinting anymore? https://www.youtube.com/watch?v=Uu7cXZ9jDCc I ramped up the speed to clearly see and it just isnt working anymore...

Product Version: UE 4.17
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asked Dec 09 '17 at 02:31 AM in Blueprint Scripting

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Hi Cakezilla,

Hard to say without more information. Maybe a screenshot of your rotation replication code will help. It does look like your client/server replication may be incorrect.

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answered Dec 09 '17 at 02:55 AM

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avatar image cakezilla Dec 10 '17 at 01:03 PM

Sorry for the dumb question - but screenshot of rotation code? ie: character blueprint? or some sort of settings in the default values? :)


avatar image User609571414 Dec 11 '17 at 03:32 AM

No worries mate. Can't be sure without taking a look at the blueprints, but if its multiplayer you should be doing something like in this link for your character rotation. link text

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