Client side jittery character movement / animations (Replication issue)
TLDR: Check this video to see my issue - https://www.youtube.com/watch?v=8jcO1y-BckA
Clearly an issue with replication or character movement or animation of some sort - not sure how I should try fixing this as I'm new to networking. :) Any help much appreciated, here's what I've tried:
I'm basically running just a ThirdPersonCharacter template, copied how UE have done their animation state machines, and tried to run 2 clients.
Happy to provide any other screenies - thanks for the help!
EDIT: Also found that for some reason client is not sprinting anymore? https://www.youtube.com/watch?v=Uu7cXZ9jDCc I ramped up the speed to clearly see and it just isnt working anymore...
Hard to say without more information. Maybe a screenshot of your rotation replication code will help. It does look like your client/server replication may be incorrect.
answered Dec 09 '17 at 02:55 AM
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