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Hit events don't fire unless at least one of the two actors/components have simulate physics enabled

Hello everyone,

I'm currently facing an issue I need help with. I need to use the hit event instead of the overlap event for my weapon collision, but I can't get hit events to work unless at least one of the two components interacting with each other have simulate physics enabled. To test this, I have a box collision around my sword, and here are the collision settings I have on it:

alt text

All I'm doing is placing a sword, and equipping the other sword, and try hitting the sword. I have a "print string" node coming directly from the box collision's "On Component Hit", but nothing is being called. I've tried all "Collision Enabled" types and the same issue persists.

Thank you!

Product Version: UE 4.18
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asked Dec 09 '17 at 04:31 AM in Blueprint Scripting

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