Hit events don't fire unless at least one of the two actors/components have simulate physics enabled

Hello everyone,

I’m currently facing an issue I need help with. I need to use the hit event instead of the overlap event for my weapon collision, but I can’t get hit events to work unless at least one of the two components interacting with each other have simulate physics enabled. To test this, I have a box collision around my sword, and here are the collision settings I have on it:

All I’m doing is placing a sword, and equipping the other sword, and try hitting the sword. I have a “print string” node coming directly from the box collision’s “On Component Hit”, but nothing is being called. I’ve tried all “Collision Enabled” types and the same issue persists.

Thank you!