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Default lights won't shine in one direction

Open project Drag in default point light It does this: alt text

(these lights only have the intensity and color changed.) All of them will not shine in the direction down the hill. I have the same problem with the spotlight on my character. If I point it in that same direction it will not light anything up.

It only seems to happen on my landscape (not on static meshes) Do I do I maybe just misclick a setting? I am pretty sure my landscape has default settings as well.

Thanks for your time and any info!

Product Version: UE 4.17
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capturenew.png (310.9 kB)
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asked Dec 09 '17 at 07:37 AM in Rendering

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GreenPlss
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I think you should use a Spotlight. It's more effective for angled light, and can be easily modified to do what you want.

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answered Dec 09 '17 at 09:06 AM

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Virtual Bones
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avatar image GreenPlss Dec 09 '17 at 06:31 PM

Spotlights also do not shine in that same direction as well. It does not matter if it's on the tilted or flat ground. No lights except my sun will light things up in that direction.

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I'm not sure if this is answer for you but I'm having a similar issue. But with TileMaps and DefaultLitSpriteMaterial. alt text

Changing the material to LitSpriteMaterial give this effect for me, but causes render issues for my sprites. alt text

So if anyone can explain or link in some knowledge on this that'd be greatly help. Thanks!

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answered Sep 03 '18 at 10:56 PM

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fiddy
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