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[Bug Report] SceneCaptureComponentCube show flags set to default after reloading editor.

I am currently using a SceneCaptureComponet to get a cubemap of the environment, with deferred light show flag turned off. it captures every frame so it's import that it's off or else it tanks the frame rate. I noticed that after restarted the editor the game ran slow until I mess with the show flags of the component and recompiled. While the show flags setting are maintained in the blueprint, behaves as if set to default until I change the show flags and recompile the blueprint. I wanted to make sure it wasn't just something else so I change the sceneCapture to not render skeletal meshes and tested it to see if skeletal mesh were being rendered, and no they weren't. Then I restarted the editor and tested the game with out changing anything and, skeletal mesh were being rendered, Until, I toggled a random show flag twice and recompiled it kept rendering skeletal meshes despite the fact it was set not to.

Product Version: UE 4.18
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asked Dec 09 '17 at 06:28 AM in Bug Reports

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avatar image JoSilver Dec 19 '17 at 03:17 PM

This issue still persisted after 4.18.2

avatar image JoSilver Jan 19 '18 at 03:17 PM

This issue still persisted after 4.18.3

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