[Bug Report] SceneCaptureComponentCube show flags set to default after reloading editor

I am currently using a SceneCaptureComponet to get a cubemap of the environment, with deferred light show flag turned off. it captures every frame so it’s import that it’s off or else it tanks the frame rate. I noticed that after restarted the editor the game ran slow until I mess with the show flags of the component and recompiled. While the show flags setting are maintained in the blueprint, behaves as if set to default until I change the show flags and recompile the blueprint. I wanted to make sure it wasn’t just something else so I change the sceneCapture to not render skeletal meshes and tested it to see if skeletal mesh were being rendered, and no they weren’t. Then I restarted the editor and tested the game with out changing anything and, skeletal mesh were being rendered, Until, I toggled a random show flag twice and recompiled it kept rendering skeletal meshes despite the fact it was set not to.

This issue still persisted after 4.18.2

This issue still persisted after 4.18.3